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I'm Iulen, nice to meet you!

Since 2016, I have been working in the video game industry. My journey has been a quest for constant learning and a pursuit of my true passion for game development. Throughout the years, I've explored various roles, striving to uncover where I truly belong and where my passion thrives.

My adventure in video games began with a Master's degree in Game Design, laying the groundwork for my enduring fascination with this captivating field. While I've worn many hats, my heart ultimately belongs to Game Design, with a special fondness for Level Design, the area that has always captivated me the most.

Recently, I've been improving my Level Design skills by completing the "Level Design for Games" course at CG Master Academy.

My diverse professional journey has led me through roles as a Producer at Vermila Studios, Out of the Blue Games, Saber Interactive Spain, and Seamantis Games, where I played a key role in project management and the efficiency of development processes. I've also contributed as a Level and Game Designer at Artax Games and Lost King's Lullaby, crafting immersive and engaging levels and gameplay experiences. Additionally, I've served as a QA Tester at Mercury Steam, where I ensured the highest standards of quality and performance.

What truly sets me apart is my unwavering commitment to not only meet but exceed project objectives, my knack for creative problem-solving, and my passion for bringing ideas to life in the form of unforgettable gaming experiences. As you explore my portfolio, I invite you to connect with my work, and I'm here to answer any questions or discuss potential collaborations.

Thank you for visiting!